NolimitHost
Last updated: September 18, 2026
Resetting the world wipes the map while keeping your server settings. This is useful when you want a fresh apocalypse without rebuilding your config or mod list.
| Path | Contents |
|---|---|
Zomboid/Saves/Multiplayer/<servername>/ | The world: map chunks, buildings, loot, vehicles, and zombies. Deleting this resets the map. |
Zomboid/db/<servername>.db | Player accounts, passwords, whitelist, and bans. Keep this if you want to keep accounts. |
Zomboid/Server/<servername>.ini | Your server config. Keep this so your settings are preserved. |
The default server name is servertest, so the world folder is usually Zomboid/Saves/Multiplayer/servertest/.
Download a copy of the Zomboid/Saves/Multiplayer/<servername>/ folder. A wipe cannot be undone.
In the NolimitHost Game Panel, select your Project Zomboid server and stop it from the Console page. Edits to a running server's save folder are reverted on shutdown, which is the usual reason a wipe appears not to work.
Zomboid/Saves/Multiplayer/.servertest). You can rename it to servertest-backup instead if you want to keep it on the server.After regenerating the world, change the ResetID value in servertest.ini to any new whole number. This tells clients the map is new; if you leave it unchanged, players can see ghost buildings and desynced areas from their old local map cache.
| Goal | What to do |
|---|---|
| New map, keep player characters | Copy players.db out of the world folder, delete the folder, start the server once to generate a fresh world, stop it, then paste players.db back in. |
| New map, keep accounts and whitelist | Exactly as above for the world folder only, and leave Zomboid/db/<servername>.db untouched. |
| Refresh zombies and loot only | Delete the zpop_*.bin files and the reanimated/ folder inside the world folder, keeping buildings and bases. |
Zomboid/db/<servername>.db if you also want to wipe player accounts, passwords, the whitelist, and the ban list. Leaving it alone keeps all of that.
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