NolimitHost
Last updated: September 18, 2026
Project Zomboid includes a set of built-in anti-cheat checks. You can decide, per check, whether a violation results in a ban, a kick, a log entry, or no action at all.
Build 42 uses ten named checks, each set to a policy number:
| Policy | Action |
|---|---|
1 | Ban the player. |
2 | Kick the player. |
3 | Log the event only. |
4 | Disabled. |
The checks are:
AntiCheatSafety, AntiCheatSpeed, AntiCheatNoClip, AntiCheatHitAntiCheatPacketException, AntiCheatPermission, AntiCheatXPAntiCheatSafeHouse, AntiCheatPlayer, AntiCheatChecksumBy default most are set to 2 (kick), while AntiCheatNoClip and AntiCheatPacketException ship disabled (4).
Build 41 uses numbered switches, AntiCheatProtectionType1 through AntiCheatProtectionType24, each set to true or false. Each one covers a different check, such as movement, teleporting, item spawning, inventory consistency, and Lua code integrity.
In the NolimitHost Game Panel, select your Project Zomboid server and stop it from the Console page.
Zomboid/Server/servertest.ini.AntiCheatSpeed=3
AntiCheatHit=3AntiCheatProtectionType1=false3) or raise the action's tolerance, rather than disabling the whole anti-cheat block.
3 (log) so you can see whether it is genuinely abusive before deciding what to do.
This website uses cookies to ensure security, session management, and basic functionality. For details on all cookies used and how to manage your preferences, please see our Privacy Policy.