NolimitHost
Last updated: September 18, 2026
Project Zomboid servers download and activate mods from the Steam Workshop. Two settings in servertest.ini control this, and both are required.
| Setting | Value | Purpose |
|---|---|---|
WorkshopItems | Numeric Steam Workshop IDs | Tells the server which mods to download. |
Mods | Text mod IDs from mod.info | Tells the game which downloaded mods to activate. |
WorkshopItems downloads the files but activates nothing. Setting only Mods tries to activate mods that were never downloaded. Both must list the same mods.
WorkshopItems value.mod.info file (the id= line). This is the Mods value.id= value from mod.info.
Zomboid/Server/servertest.ini.WorkshopItems=2200148440;2169435993
Mods=ModOne;ModTwoMods matching WorkshopItems. Library mods that other mods depend on must be listed before the mods that need them.
On Build 42, mod IDs in the Mods list must begin with a backslash, for example Mods=\ModOne;\ModTwo. A config from Build 41 pasted straight in will often fail to load because of this.
| Problem | Fix |
|---|---|
| Mods do not load at all | Confirm both WorkshopItems and Mods are set, with semicolons and correct ID types. |
| World fails to load with a file error | Likely a Linux case-sensitivity problem. See Fix Mod Case Sensitivity. |
| Players blocked on join | Every client needs the same mods subscribed. Check the version and mod list match. See Troubleshooting. |
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