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Last updated: August 17, 2026
This guide shows you how to configure the mutations system on your The Isle Evrima server. Mutations let dinosaurs develop random genetic traits as they grow — affecting stats like health, stamina, weight, and appearance. The system is enabled by default, but you can toggle it off for vanilla servers or reset it for events.
Mutations are random genetic variations that activate at specific growth stages:
| Trait Type | Examples |
|---|---|
| Stat boosts | +5% health, +10% stamina, +15% bite force |
| Stat penalties | −5% turn speed, −10% nutrition efficiency |
| Appearance | Colour shifts, body markings, scarring |
| Diet | Modified diet preferences |
Each playable species has its own mutation pool. Players can see their dinosaur's mutations in the character info screen.
TheIsle/Saved/Config/LinuxServer/Game.ini.[/Script/TheIsle.TIGameSession]:
[/Script/TheIsle.TIGameSession]
bEnableMutations=true
To disable mutations entirely, set it to false:
bEnableMutations=falseMost servers leave mutations enabled — they add gameplay variety and are a core part of the Evrima experience. Reasons to disable:
| Scenario | Why |
|---|---|
| Competitive PvP servers | Removes randomness so all dinosaurs of the same species are identical. |
| Tournament events | Levels the playing field for organised matches. |
| Hardcore vanilla servers | Some communities prefer the pre-mutation gameplay. |
| Testing / development | Easier to test mechanics without random stat variation. |
Disabling mutations does not remove existing mutations from already-grown dinosaurs — they keep whatever traits they already have. Mutations only stop being rolled at growth milestones going forward. To remove all mutations, you'd need to wipe player progress (see the Reset Server guide).
The diet system (bEnableDiets) is similar — it adds nutritional variety to dinosaurs. They're independent toggles:
bEnableMutations=true
bEnableDiets=true
You can run with mutations on but diets off, or any combination.
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