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NolimitHost

How to Change the Map on Your The Isle Evrima Server

Last updated: August 17, 2026

This guide shows you how to set the active map on your The Isle Evrima dedicated server. Currently only Gateway is officially supported on the Evrima branch — changing the map is a simple one-line edit in the Game.ini file (the main configuration file for your server).

Available Maps on Evrima

MapStatusNotes
GatewayActiveThe current and only official Evrima map.
Spiro / Isla SpiroLegacy onlyAvailable on the abandoned Legacy branch only.
V3Legacy onlySame — Legacy branch only.
ThenyawLegacy onlySame — Legacy branch only.
Important: Don't try to use Legacy map names (Spiro, V3, Thenyaw) on an Evrima server. They will fail to load, and the server will fall back to Gateway or fail to start entirely.

Why Only Gateway?

When Bohemia/Afterthought rebooted The Isle as Evrima in 2021, they restarted the map design from scratch with new biomes, rivers, and AI migration paths. Gateway is the result. Future Evrima maps may be added by the developers, but as of the current version, Gateway is the only option.

Custom Maps

The Isle Evrima does not officially support custom or third-party maps. Unlike games with Steam Workshop integration, Evrima has no modding API or map loader, so server owners cannot add their own maps. If new official maps are released, you change them by setting MapName to the new name and restarting.

Set the Active Map

  1. Stop the server — Log in to the NolimitHost Game Panel at https://panel.nolimithost.cc/, select your server, and stop it first. This is important so the server doesn't overwrite your changes when it shuts down.
  2. Open the File Manager — In the left sidebar, click File Manager and navigate to TheIsle/Saved/Config/LinuxServer/Game.ini.
  3. Set the MapName — Under [/Script/TheIsle.TIGameSession], set:
    [/Script/TheIsle.TIGameSession]
    MapName=Gateway
  4. Save and start — Save the file, then start the server from the Console tab.

Verify the Map Loaded

After starting the server, check the Console for the startup log. You should see:

LogTI: Initializing scenario: Gateway
LogTI: World loaded

If you see errors about the map not being found, the value in MapName is wrong — it must be Gateway exactly (it's case-sensitive).