NolimitHost
Last updated: August 17, 2026
This guide shows you how to control AI dinosaur spawning, density, individual species, and migrations on your The Isle Evrima server. AI dinosaurs are a core part of Evrima gameplay — they provide food for carnivores and populate the world.
TheIsle/Saved/Config/LinuxServer/Game.ini.bSpawnAI under [/Script/TheIsle.TIGameSession]:
[/Script/TheIsle.TIGameSession]
bSpawnAI=true
Set to false to disable all AI spawning — useful for PvP-only or event servers.AIDensity is a multiplier controlling how many AI groups spawn around players. This is the single biggest lever for AI performance impact.
[/Script/TheIsle.TIGameSession]
AIDensity=1
| Value | Effect | Performance |
|---|---|---|
0.25 | Very sparse | Best |
0.5 | Light | Good for constrained servers |
1 | Default | Balanced |
1.5 | Denser, active ecosystem | Heavier |
2 | Heavy | Maximum AI population — high CPU/RAM |
AIDensity values significantly increase CPU and RAM usage. On servers with 50+ players, keep this at 1 or lower.
You can change it live via RCON: aidensity 0.5
How frequently (in seconds) the server checks whether to spawn more AI:
AISpawnInterval=40
| Value | Effect |
|---|---|
| Lower (20–30) | More frequent checks, responsive AI population |
40 (default) | Balanced |
| Higher (60–120) | Less frequent checks, better performance; AI may feel sparse |
Block individual AI species without disabling all AI. Add under [/Script/TheIsle.TIGameSession]:
DisallowedAIClasses=Compsognathus
DisallowedAIClasses=Pterodactylus
DisallowedAIClasses=Boar
DisallowedAIClasses=Deer
DisallowedAIClasses=Goat
DisallowedAIClasses=Seaturtle
| Class | Type |
|---|---|
Compsognathus | Small carnivore AI |
Pterodactylus | Flying AI |
Boar | Prey AI |
Deer | Prey AI |
Goat | Prey AI |
Seaturtle | Aquatic AI |
Remove a line to allow that species. If the section is absent entirely, all AI classes spawn normally. You can also manage this live via RCON: disableaiclasses Compsognathus,Pterodactylus
Migration zones move herbivore AI populations across the map. Patrol zones activate carnivore AI areas.
[/Script/TheIsle.TIGameSession]
bEnableMigration=true
MaxMigrationTime=5400
bEnableMassMigration=true
MassMigrationTime=43200
bEnablePatrolZones=true
| Setting | Default | Description |
|---|---|---|
bEnableMigration | true | Enable species migration zones |
MaxMigrationTime | 5400 | Migration zone duration (seconds) |
bEnableMassMigration | true | Enable mass migration events |
MassMigrationTime | 43200 | Mass migration interval (seconds, default 12h) |
bEnablePatrolZones | true | Enable carnivore AI patrol zones |
Toggle migrations live via RCON: togglemigrations
This website uses cookies to ensure security, session management, and basic functionality. For details on all cookies used and how to manage your preferences, please see our Privacy Policy.