NolimitHost
Last updated: September 18, 2026
BeamMP servers load content from a Resources folder on the server, not from your local BeamNG.drive installation. Uploading mods to the correct sub-folder makes them available to every player, and clients download the required files automatically when they connect.
| Folder | What goes here | Format |
|---|---|---|
Resources/Client |
Content sent to players: vehicles, parts, maps, and other client-side mods. | .zip files only |
Resources/Server |
Server-side plugins and scripts that run on the server. | One folder per plugin, each containing at least one .lua file |
In the NolimitHost Game Panel, select your BeamMP server and stop it from the Console page.
.zip from beamng.com/resources. Leave it zipped.Resources/Client folder..zip directly into Resources/Client, not inside a sub-folder.Resources/Server folder..lua files into that folder..lua files are hot-reloaded, so you can update them without a full restart.Custom maps are client mods too. Upload the map's .zip to Resources/Client, then set the Map value to the map's path. See Change the Map.
Start the server from the Console page. Players receive the new files the next time they connect.
Resources folder work on BeamMP. Single-player mods installed locally are ignored and should be disabled while playing multiplayer.
This website uses cookies to ensure security, session management, and basic functionality. For details on all cookies used and how to manage your preferences, please see our Privacy Policy.