NolimitHost
Last updated: September 18, 2026
This guide shows you how to change the map your BeamMP server loads. The map is set with the Map value in ServerConfig.toml and must point to a map that is installed on the server.
Stop your server from the Console page. BeamMP loads the map on startup, so a change only takes effect after a restart.
/levels/east_coast_usa/info.json.ServerConfig.toml.Map line and set it to the map you want:
[General]
Map = "/levels/east_coast_usa/info.json"Every map path ends in /info.json.
| Map | Path |
|---|---|
| Gridmap v2 | /levels/gridmap_v2/info.json |
| East Coast, USA | /levels/east_coast_usa/info.json |
| West Coast, USA | /levels/west_coast_usa/info.json |
| Italy | /levels/italy/info.json |
| Utah | /levels/utah/info.json |
| Johnson Valley | /levels/johnson_valley/info.json |
| Jungle Rock Island | /levels/jungle_rock_island/info.json |
| Industrial Site | /levels/industrial/info.json |
| Small Island, USA | /levels/small_island/info.json |
| Hirochi Raceway | /levels/hirochi_raceway/info.json |
| Automation Test Track | /levels/automation_test_track/info.json |
| Derby Arena | /levels/derby/info.json |
| Driver Training | /levels/driver_training/info.json |
.zip file. Do not extract it..zip to Resources/Client using Files or SFTP. See Install Mods.Map to the path inside the mod, usually /levels/your_map_name/info.json.Map path must exactly match the map's location inside the mod's .zip. If it does not, the server fails to load the map and players are disconnected.
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