NolimitHost
Last updated: September 18, 2026
The MaxCars value sets how many vehicles each player can spawn on your BeamMP server. Vehicles above the limit are removed as soon as they appear.
Stop your server from the Console page. BeamMP loads its settings on startup, so the new limit applies after a restart.
ServerConfig.toml.MaxCars line and set the number you want:
[General]
MaxCars = 31 or 2), and the value must be a whole number of 1 or higher. Any spare vehicles a player spawns beyond the limit are deleted instantly.
Every player's vehicles are simulated on every connected client, so a high per-player limit multiplies the physics load for everyone. Ten players at MaxCars = 3 can mean up to 30 vehicles being simulated on each PC.
| Players online | Suggested MaxCars |
|---|---|
| 1 - 5 | 3 - 5 |
| 5 - 10 | 2 - 3 |
| 10 - 20 | 1 - 2 |
| 20+ | 1 |
MaxCars to leave room for the traffic vehicles. See Add AI Traffic.
MaxCars is per player and is separate from MaxPlayers. Lowering it is the quickest way to reduce lag on a busy server. See Change Max Players.
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