Last updated: September 18, 2026
This guide covers the most common issues with BeamMP servers and how to resolve them. Always check the Console page in the NolimitHost Game Panel first — BeamMP prints a clear message for most problems during startup.
Private = true in ServerConfig.toml, the server is hidden from the list. Set it to false to go public, or join it with Direct Connect.| Symptom | Fix |
|---|---|
| Connection failed (code 10060 / 10061 / 10030) | Usually a port or firewall issue on the host, or the player's ISP uses CGNAT. Confirm the correct IP and port and that the server is online. |
| Server is full | The MaxPlayers limit was reached. Raise it if the host can handle more. See Change Max Players. |
| Guests are rejected | AllowGuests is set to false. Players must sign in with a BeamMP account, or you can enable guests. |
| Wrong address used | Use the IP and port from the panel Dashboard, in IP:Port format (default port 30814). See Connect to Your Server. |
ServerConfig.toml can stop the server starting. Restore your last working copy, or fix the value highlighted in the console. Make sure strings stay inside quotes and numbers are not quoted.Map path does not match a map on the server. Point it at an existing map, or install the custom map first. See Change the Map..zip files directly inside Resources/Client, not extracted and not inside a sub-folder.MaxCars to reduce the number of vehicles each client simulates. See Change Max Cars Per Player.MaxPlayers if the host hardware is struggling.MaxCars can crash clients. See Add AI Traffic.