NolimitHost
Last updated: September 18, 2026
A Space Engineers world is a folder of files. This guide shows you how to transfer an existing world from your PC to your server so the server loads it.
Each save is its own folder. The important files inside it are:
| File | Contents |
|---|---|
Sandbox.sbc | World settings, the mod list, GPS markers, and factions. |
Sandbox_config.sbc | Session rules: game mode, player limit, PCU and block limits, experimental mode. |
SANDBOX_0_0_0_.sbs | The actual world data - grids, objects, and asteroids. |
On your own PC, your saves are in:
%APPDATA%\SpaceEngineers\Saves\<YourSteamID64>\<WorldName>\
In the NolimitHost Game Panel, select your Space Engineers server and stop it from the Console page. A running server autosaves and can corrupt your upload.
Saves/ directory.Saves/.SpaceEngineers-Dedicated.cfg, set:
<WorldName>YourWorldName</WorldName>
<LoadWorld>/path/to/Saves/YourWorldName</LoadWorld>
Make sure WorldName matches the folder name exactly, and LoadWorld points to that same folder.World rather than after the world. Check your panel's guidance, or simply make the folder name and the WorldName / LoadWorld values match.
Watch the Console page as the server starts. A successful load shows the world being loaded, followed by a "game ready" style message.
LoadWorld points to a folder that does not exist, the server either fails to load or generates a brand-new random world.
| Problem | Fix |
|---|---|
| A random world loads instead of yours | LoadWorld does not match the uploaded folder. Fix the path so it points at the folder inside Saves/. |
| Settings look wrong after uploading | Your world's own Sandbox_config.sbc overrides the dedicated config. Edit it directly. See Configure Your Server. |
| Mods are missing | Enable Experimental Mode so the world's mod list can load. |
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