Last updated: September 18, 2026
Space Engineers splits its settings across two places: the dedicated config file and the world save folder. Understanding which one the server actually reads is the key to getting your changes to stick.
| File | Contains |
|---|---|
SpaceEngineers-Dedicated.cfg | Server identity, ports, admins, mod list, and the settings used to seed a brand-new world. |
Saves/<world>/Sandbox.sbc | World properties: mods, GPS, factions, and some experimental settings. |
Saves/<world>/Sandbox_config.sbc | Session rules: game mode, player limit, PCU and block limits, sync distance, and experimental mode. |
Sandbox_config.sbc inside the save folder. If a change to the dedicated config seems to do nothing, apply it to the world file as well.
In the NolimitHost Game Panel, stop your server from the Console page. Space Engineers can rewrite its config on shutdown, so edits made while it runs can be lost.
SpaceEngineers-Dedicated.cfg and adjust the top-level server settings.Saves/<world>/Sandbox_config.sbc and apply any gameplay or session settings there.<OnlineMode>PUBLIC</OnlineMode>
<ServerPort>27016</ServerPort>
<SteamPort>8766</SteamPort>
<Administrators>
<string>76561197960287930</string>
</Administrators>
<WorldName>My World</WorldName>
<LoadWorld>/path/to/Saves/My World</LoadWorld>
| Element | Purpose |
|---|---|
OnlineMode | Visibility: PUBLIC, FRIENDS, PRIVATE, or OFFLINE. |
ServerPort / SteamPort | Ports the server uses. Must match your panel allocation. |
Administrators | SteamID64 values given in-game admin access. |
WorldName | Name of the world folder to create or load. |
LoadWorld | Full path to the world folder in Saves/. Must exist or the world will not load. |
Mods | List of Workshop mod IDs to load. Requires experimental mode for most mods. |
These live inside the SessionSettings block (in the dedicated config for a new world, or in Sandbox_config.sbc for an existing one):
| Element | Purpose |
|---|---|
GameMode | Survival or Creative. See Change the Game Mode. |
MaxPlayers | Player limit. See Change the Max Players. |
InventorySizeMultiplier | Inventory capacity multiplier. |
ViewDistance | How far clients see (server template value, often 20000). |
SyncDistance | Simulation sync range. Not in the default template, so it stays at the fallback of 3000 unless you add it. |
AutoSaveInMinutes | Autosave interval, default 5 minutes. |
SpaceEngineers-Dedicated.cfg. You can then change the LoadWorld path and ports for your hosting.