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Hytale Update 6 Part 4 — Color Tool, Enhanced Trigger Volumes & Encounter Manager

Hytale Pre-Release Update 6 Part 4 brings the new Color Tool to Creative Mode, major expansions to the Trigger Volume system including NPC spawning and animation effects, and the introduction of the Encounter Manager system for scripting multi-NPC encounters.

This is a content-heavy update for builders and modders, with new creative tools, expanded trigger volume logic, and powerful new NPC encounter capabilities. Below is the complete breakdown.

Headline Features

Color Tool

A new Creative Mode tool found in the Specialized Tools section with three modes:

  • Coloring mode — Replace blocks while preserving shape variants
  • Gradient mode — Paint smooth color transitions across an area
  • Shading mode — Apply lighter/darker tones based on light source, surface angle, or custom palette

Trigger Volume Tool Enhancements

  • Single volumes can now hold multiple independent rule sets on the same event
  • New events: 'On Block Used' (interaction with usable blocks), 'On Entity Died'
  • New conditions: 'Block Used' (filter by block type/state), 'Entity Count' (count living NPCs)
  • New effects: 'Spawn NPC', 'Play Animation'
  • Enhanced conditions (Item Condition, Block Type Condition, Tag Condition)
  • Enhanced effects (Send Message with recipient options, Play Sound with location, teleport with relative-to-volume, etc.)
  • New commands: /triggervolume tag set|remove|tp|rename

UI & Quality of Life

  • Server Discovery screen is now navigable with a controller
  • 'Use Legacy Network Stack' option removed

Modder-Facing Changes

Creative Tools

  • Builder Tools can now be enabled outside Creative Mode with SurvivalAllowed: true

Entities & Items

  • Encounter Manager — New JSON asset type for scripting multi-NPC encounters with reusable instruction lists. Spawn with /encounter add <asset>
  • ActionTriggerSpawners can mark NPCs as boss targets
  • Added EntityFilterDeath filter for role sensors
  • NPCs now record spawn lineage
  • Added ActionChangeTargetRole for dynamic role switching
  • Added BreakShape field to ItemTool for area-of-effect block breaking

For Plugin Developers

  • Box.cube() and Box.centeredCube() now accept Vector3dc and Vector3ic interface types
  • ItemStack now carries a Quality field for runtime override

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