Hytale Update 6 Part 5 — Point Tool, Mage Towers, Off-Hand Torches & Performance
Hytale Pre-Release Update 6 Part 5 introduces the new Point Tool for Creative Mode, new mage towers in world generation, off-hand torch support, server custom images, and significant performance improvements including faster world generation and connection speeds.
This update also includes a major set of modder-facing changes with encounter systems, world events, and new plugin APIs. Below is the full breakdown.
Headline Features
Point Tool
A new Creative Mode tool that allows you to place points that can be named, given tags, and teleported to. Points persist within the world, may be copied into prefabs, and come with their own Point Inspector UI panel.
Trigger Volume Updates
Trigger Volumes now have an 'On Signal Received' event. Add a 'Send Signal' effect to any volume and it will fire the effects of other tagged volumes on demand.
World Generation
- New mage towers spotted in Sandstone, Shale, and Volcanic biomes
Items & Blocks
- 'Green Build Lightsource' added to Creative Inventory
- Torches can now be held in the off-hand while carrying seeds
- Gravel variants can now be crafted at the Farming Bench
UI & Quality of Life
- Server Discovery now supports custom server images
- New 'Host With Quiche Transport (Experimental)' toggle
Performance
- World generation is considerably faster
- Portals to Dragonspire Weald appear faster
- Fewer cores used on Apple Silicon Macs for better framerate
- Joining hosted worlds and servers is now much faster
Modder-Facing Changes
NPCs, Entities & Encounters
- NPCs can now run actions against multiple world positions at once (
ActionForEach) - Added
ActionProjectToGroundsensor andSensorProjectToGround - Added
ActionAdjustPositionfor offsetting positions - Added
SignalTaggedVolumesaction for NPC and Encounter Manager instruction lists - Encounter managers can now control music for all participants
- Added
SpawnInteractionNPC action - Added
SensorPointssensor for tagged world points - State evaluators can use
TimeSinceLastUsedcondition for cooldowns
Asset Schemas & Formats
- Added
SpawnTriggerVolumeinteraction type for items and projectiles - Added
ExpiresAtfield on VolumeEntry for automatic trigger volume despawn
Server & Permissions
- Server console now supports tab-completion for commands
- Added
/worldgen2 concurrencycommand for runtime worker thread control - Added
maxviewradiusserver console command
For Plugin Developers
- New Points built-in plugin with
PointManagerandPointSpatialIndex - Protocol packets now automatically pack adjacent boolean fields into bitsets
ItemStack.getQuality()now returns configured quality when none is explicitly setPluginManager.getPlugin(Class)for type-safe plugin lookup
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