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Hytale Update 6 Part 3 — Scarak Toughening, Armor Movement, World-Gen Graph System

Hytale Pre-Release Update 6 Part 3 focuses on entity and combat improvements, block and audio refinements, and significant modder-facing additions including armor movement customization, projectile aiming control, and new world generation capabilities.

This update also marks the beginning of the World-Gen V2 Graph System rollout, giving modders powerful new tools for terrain generation. Below is the full breakdown.

Entities & Combat

  • Scaraks are now tougher — immune to environmental hazards (brambles, poison)
  • Tamed Mosshorn are attracted to feedbags

World & Blocks

  • Sleeping through the night now causes you to leave your bed
  • Arid Palm Leaves and Giant Palm Leaves drop 1-5 Palm Tree Logs
  • Eternal Corn crops yield twice as much (2-4 instead of 1-2)

Audio

  • Distinct sounds for Mushroom blocks, Crystal and gem blocks, Glass blocks
  • Kweebec Plushie now plays sounds when hit, broken, or interacted with

Bug Fixes

  • Fixed NPC charge stopping abruptly when blocks are placed
  • Fixed tamed animals unexpectedly despawning
  • Fixed inventory corruption through malformed move/drop requests
  • Fixed shadows appearing missing at certain viewing distances
  • Fixed key bindings not updating when switching keyboard layout
  • Fixed various crashes and typographical errors

Modder-Facing Changes

World Generation

Added the in-dev Graph System to World-Gen V2 with new nodes including WhiteNoise Density, Transparent MaterialProvider, DirectionalJitter Positions, VectorOffset Positions, Anchor PropDistribution, and numerous VectorProviders (Adder, Cross, Multiplier, Normalizer, Random, etc.). Pin labels on existing nodes were renamed for clarity.

Blocks, Prefabs & Farming

  • Added DisableAutoStep to BlockMovementSettings
  • Prefab-grown plants can now tolerate obstructions within a height band using TolerateObstructionsBelowY / TolerateObstructionsAboveY

Items, Armor & Projectiles

  • Armor can now change player movement — add a MovementSettings block to ItemArmor to override walk/sprint speed, jump height, air control, and more
  • Projectiles can ignore caster pitch or yaw with IgnorePitch / IgnoreYaw

For Plugin Developers

  • NPC behavior code updated — support objects are now ECS components
  • NPCEntity.getAlarmStore() should now read the AlarmStore ECS component

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