FiveM for GTAV Enhanced: Early Access Hotfix 7
Hotfix 7 for FiveM for GTAV Enhanced is here, addressing a set of community-reported issues from the GitHub Discussions page, including server-side native behavior, entity sync, and loading performance.
Below is the full breakdown of everything fixed in this patch.
Sync & Entity Fixes
- Players no longer turn invisible to others after exiting a vehicle until they move again (#320). This fix resolves a noticeable sync issue where recently disembarked players would appear invisible until they performed another movement action.
- The game no longer freezes when it loses focus, which could cause desync when that client owned networked entities. Players tabbing out or alt-tabbing will no longer cause their character to desync for others.
- Improved synchronization of players swimming underwater, fixing visual desync between what the swimming player sees and what others see.
Server-Side Native Fixes
- GetPlayerEndpoint returns just the IP again like on legacy, instead of appending the port (#315). Scripts that parse the endpoint string for IP-based logic will now work correctly.
- IsColshapeEntityTypeSet and GetColshapeDimension return correct values on the server again instead of always reporting the same result (#216). Colshape-based systems like zones, restricted areas, and proximity triggers now work as expected.
NUI & Rendering Fixes
- Key presses no longer carry through to the game when an NUI releases input focus on the same frame. Pressing Escape to close an NUI no longer opens the pause menu on the same frame (#321). This resolves a long-standing annoyance where closing certain NUI menus would also trigger the game's pause menu.
- Semi-transparent white NUI elements no longer render darker than they did on legacy (#301). UI elements with transparency will now display with the correct brightness and color values.
- console.log output from CEF is visible in the client console again, helping developers debug their UI code.
Logging & Developer Experience
- Node.js resources no longer spam the server log with network permission checks for allowed loopback connections like
localhostand::1(#245). Server operators will see much cleaner logs if they use Node.js resources that make local connections.
How to Update
As with previous hotfixes, this update is delivered automatically through the FiveM for GTAV Enhanced client. Restart your client to receive the update, and server operators should ensure their Cfx Server binaries are up to date.
The Cfx.re team continues to actively monitor the GitHub Discussions page during early access. If you encounter any remaining issues, reporting them there gives the team the best chance of addressing them quickly.