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FiveM for GTAV Enhanced: Early Access Hotfix 6

Hotfix 6 for FiveM for GTAV Enhanced is here, rolling up more reports from the GitHub Discussions page, spanning native behavior, developer tooling, and a set of client and server crash fixes.

⚠️ Important for server owners: This patch changes the connection handshake, so server owners must update to the latest Cfx Server build. Clients on this build will not be able to connect to servers running an older build.

Below is the full breakdown of everything fixed in this patch.

Connection & Handshake Improvements

  • The client retries the ENET handshake again instead of giving up after a single failure, so connections survive transient packet loss (#82). This is a meaningful improvement for players with less-than-perfect connections.
  • The client stops loading into a server that shuts down during the handshake, instead of continuing to connect to a server that is no longer there (#192). No more getting stuck connecting to a vanished server.

Scripting & Native Fixes

  • Resources that use ox_lib imports no longer flood the console with Failed to open file errors, which affected popular frameworks like qbx_core and ox_inventory (#42). Server operators will see much cleaner console logs.
  • Natives no longer throw an error and stop script execution when provided an invalid entity (#304). Scripts that pass invalid entity handles will now fail gracefully instead of halting.
  • Improved handling of vector reference parameters in client-side natives like GetSafeCoordForPed (#88), following up on the fix from Hotfix 3.
  • LoadWaterFromPath finds the water meta file again instead of failing on the client (#294).
  • onClientResourceStart and onClientResourceStop fire for a resource's own start and stop again, restoring expected event behavior.
  • Replicated config vars now arrive before the session initializes, so they are available to scripts earlier — preventing race conditions in resources that depend on config values during startup.
  • Fixed a JavaScript No active script error.

Developer Tooling

  • Server console tab-completion suggests common commands like ensure, restart, and setr again (#262).
  • Scrolling up in the dev tools console works again while auto-scroll is enabled (#289).
  • The CEF remote debugging port matches gen8 again, so DUI debugging works with existing tools (#184).
  • Users without WebView2 installed now get an error message pointing them to the fix instead of a black screen (#268).

Compatibility & Platform Fixes

  • Cfx Server starts again on older Windows versions that lack SetThreadDescription, such as Windows Server 2012 and 2016 (#178). Server operators on older Windows Server builds can now run the Enhanced version.

Visual & Audio Fixes

  • Dead or dying peds no longer ragdoll in mid-air after being shot — a noticeable visual fix for combat scenarios.
  • The voice system no longer spams the console log while the voice server connection is still pending (#244).
  • Fixed a client crash when changing the color of a vehicle's xenon headlights at night (#249).

Crash & Stability Fixes

  • Various additional client and server crash and stability fixes.

How to Update

Server operators must update their Cfx Server binaries to the latest version, as this patch changes the connection handshake. Clients on this build will not be able to connect to servers running an older build.

For clients, the update is delivered automatically through the FiveM for GTAV Enhanced client — simply restart to receive it.

The Cfx.re team continues to actively monitor the GitHub Discussions page during early access. If you encounter any remaining issues, reporting them there gives the team the best chance of addressing them quickly.

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