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Hytale Update 6 Part 7 — Gyro Controls, Interpolation Improvements & Bug Fixes

Hytale Pre-Release Update 6 Part 7 is here, bringing gyroscope support for controllers, smoother NPC and player movement interpolation, better chunk loading, and a large collection of bug fixes across combat, world generation, creative tools, networking, and stability.

This update focuses on polish and input improvements — especially for controller users, who can now enjoy motion controls for aiming. Server operators and modders will also appreciate the networking fixes and modder-facing API changes. Below is the complete breakdown of everything in this release.

Headline Features

Gyro Controls for Controllers

Hytale now supports gyroscope-based motion controls on compatible controllers such as DualSense and Switch Pro. Enable motion controls in Controller settings to aim the camera by tilting the controller.

NPCs & Entities

  • Improved movement interpolation of other players and NPCs — smoother across a wider range of frame rates
  • Automatic adjustment for unstable connections to reduce stuttering

UI & Quality of Life

  • View distance setting now displays the server's maximum view distance if configured
  • Opening the prefab browser now remembers the last folder and search query

Performance

  • Improved chunk loading priority — the area around the player fills in sooner
  • Improved frame pacing for smoother motion, especially at capped frame rates

Networking

  • Opening a world to connections is now more reliable on Wi-Fi or with VPN software installed
  • If automatic port forwarding is unavailable, a message now appears for players outside your local network

Bug Fixes

This part includes extensive bug fixes across combat & movement, controls & input, world & blocks, world generation, creative tools, items & interactions, NPCs & entities, graphics & rendering, performance, UI, and stability. Notable fixes include:

  • Fixed physics objects pitching downward and bouncing erratically
  • Fixed damage hit particles not appearing for all nearby players
  • Fixed teleporter cooldowns resetting too quickly
  • Fixed crops losing custom growth stages upon saving and reloading
  • Fixed a memory leak in the map
  • Fixed numerous crashes including NPC beacon messaging, block commands, armor interactions, and more

Modder-Facing Changes

NPCs, Entities & Encounters

  • Variants can now forward modifiers directly into macro element parameters with AcceptsForward: true
  • Added RemovedBlockSet field to BodyMotionCharge
  • Encounter managers can now signal world event completion
  • Added AdjustPortalTimer and ActionSetHealthRegen NPC actions

Items, Armor & Projectiles

  • Added zoom support to the interaction system for magnification/aim mode on any item
  • Added HideFirstPersonHeldItem for interaction steps
  • Added example test items demonstrating zoom behavior

Server & Permissions

  • Added /worldevent start|cancel|list commands

For Plugin Developers

  • Removed ItemStack.fromPacket(ItemQuantity) — replace with getItemStackFromQuantity()
  • Added BlockOperations.setBlock as a future replacement for WorldChunk.setBlock
  • Several protocol fields now have required (non-nullable) fields

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