Hytale Update 6 Part 7 — Gyro Controls, Interpolation Improvements & Bug Fixes
Hytale Pre-Release Update 6 Part 7 is here, bringing gyroscope support for controllers, smoother NPC and player movement interpolation, better chunk loading, and a large collection of bug fixes across combat, world generation, creative tools, networking, and stability.
This update focuses on polish and input improvements — especially for controller users, who can now enjoy motion controls for aiming. Server operators and modders will also appreciate the networking fixes and modder-facing API changes. Below is the complete breakdown of everything in this release.
Headline Features
Gyro Controls for Controllers
Hytale now supports gyroscope-based motion controls on compatible controllers such as DualSense and Switch Pro. Enable motion controls in Controller settings to aim the camera by tilting the controller.
NPCs & Entities
- Improved movement interpolation of other players and NPCs — smoother across a wider range of frame rates
- Automatic adjustment for unstable connections to reduce stuttering
UI & Quality of Life
- View distance setting now displays the server's maximum view distance if configured
- Opening the prefab browser now remembers the last folder and search query
Performance
- Improved chunk loading priority — the area around the player fills in sooner
- Improved frame pacing for smoother motion, especially at capped frame rates
Networking
- Opening a world to connections is now more reliable on Wi-Fi or with VPN software installed
- If automatic port forwarding is unavailable, a message now appears for players outside your local network
Bug Fixes
This part includes extensive bug fixes across combat & movement, controls & input, world & blocks, world generation, creative tools, items & interactions, NPCs & entities, graphics & rendering, performance, UI, and stability. Notable fixes include:
- Fixed physics objects pitching downward and bouncing erratically
- Fixed damage hit particles not appearing for all nearby players
- Fixed teleporter cooldowns resetting too quickly
- Fixed crops losing custom growth stages upon saving and reloading
- Fixed a memory leak in the map
- Fixed numerous crashes including NPC beacon messaging, block commands, armor interactions, and more
Modder-Facing Changes
NPCs, Entities & Encounters
- Variants can now forward modifiers directly into macro element parameters with
AcceptsForward: true - Added
RemovedBlockSetfield to BodyMotionCharge - Encounter managers can now signal world event completion
- Added
AdjustPortalTimerandActionSetHealthRegenNPC actions
Items, Armor & Projectiles
- Added zoom support to the interaction system for magnification/aim mode on any item
- Added
HideFirstPersonHeldItemfor interaction steps - Added example test items demonstrating zoom behavior
Server & Permissions
- Added
/worldevent start|cancel|listcommands
For Plugin Developers
- Removed
ItemStack.fromPacket(ItemQuantity)— replace withgetItemStackFromQuantity() - Added
BlockOperations.setBlockas a future replacement forWorldChunk.setBlock - Several protocol fields now have required (non-nullable) fields
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